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1. Eves skill system - in Feedback/Requests [original thread]
I was hitting the hard cap with booster before the shut down. 75 SP. Wow. Are we having fun yet?
- by Go Away Putz - at 2013.01.09 12:27:00
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2. [FeedBack] Fall Damage|Falling - in Feedback/Requests [original thread]
Physics is the answer for your question OP. As it is, assuming Earth standard gravity, 32 ft/sec*sec is the effect. So for each second you accelerate up to terminal velocity *. For each second in the 'air' you gain speed equal to the force of gr...
- by Go Away Putz - at 2013.01.06 22:51:00
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3. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
Noc Tempre wrote: Icy Tiger wrote: Controls are actually alright. In my opinion. Controls are molasses. This is near their worst point. What are you using for input? Cause you can be on your lid in an instant. Just like a plane, smooth co...
- by Go Away Putz - at 2013.01.06 22:22:00
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4. Taking off the Small turrets of HAV's for extra CPU/PG, and extra module slots - in Feedback/Requests [original thread]
WHz DS9899 wrote: Your comment about this MAV has nothing to do with this thread. I didn't ask for speed; I asked for more slots for modules. Plus, you didn't say why you didn't like this idea. Give a logical reasoning so I can make a actual co...
- by Go Away Putz - at 2013.01.06 08:49:00
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5. Starter pilot class - in Feedback/Requests [original thread]
I agree but I suspect they have something planned, probably not something I will agree with but hey, its not my game. I had a post deleted because I complained about CCP wasting my SP when I wanted to start this char as a pilot. I had planned o...
- by Go Away Putz - at 2013.01.06 08:22:00
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6. Prometheus Pro . . . - in Feedback/Requests [original thread]
WHz DS9899 wrote: Can someone tl;dr this for me? QQ QQ QQ QQ QQ QQ Jake no like.
- by Go Away Putz - at 2013.01.04 06:07:00
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7. Shotgun & SMG hit detection is complete bird shat - in Feedback/Requests [original thread]
Ooh! What's that about? Play nice. Anyway, if you are using an SMG how would you expect to take anybody down? They are nearly worthless. I got taken out two or three times but some other condition had stripped my shields. Probably some of my arm...
- by Go Away Putz - at 2013.01.04 06:03:00
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8. Dead time after hacking objectives - in Feedback/Requests [original thread]
+1 and to Logi Bro and Maken Tosch as well. I have watched it happen and it sucks. Sometimes the red clone even gets away. What's up with that? Too focused on getting the hack is what. Not everyone seems to realize that clone count = 0 is just as...
- by Go Away Putz - at 2013.01.03 08:15:00
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9. [Request] Grenade Resupply Cooldown. - in Feedback/Requests [original thread]
Why? We have Spam in many flavors: Forge Gun Lasers HMGs Redline Sniping Mass Drivers (how is this different from grenade spamming?) And ARs with good damage/sharpshooter mods. You name the OP post and there is a feeling of being a spam recipien...
- by Go Away Putz - at 2013.01.03 08:05:00
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10. [Request] Allowing RDV's to reclaim Vehicles you have no need for. - in Feedback/Requests [original thread]
Like it a little but with a twist. I suspect that everything on the battlefield will become salvage for real, like in Eve. It has been commented on in interviews. On one hand I would like them to exchange a deployment but that would leave it dan...
- by Go Away Putz - at 2013.01.03 07:58:00
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11. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
Skihids wrote: Militia tanks aren't serious tanks, but they do serve to train drivers to play very conservatively and be fully aware of their surroundings. They can be fielded once per match without losing ISK and once you can keep one alive fo...
- by Go Away Putz - at 2013.01.02 11:36:00
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12. Dropship Natural Expansion: Co-Pilots - in Feedback/Requests [original thread]
As a pilot in self financed training, a co-pilot position would be good. I enjoy being part of the team and on the ground one of my favorite roles is gunner on a HAV. I have enjoyed gunning on a DS. A little less with the current missile turrets....
- by Go Away Putz - at 2013.01.01 06:50:00
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13. Piloting - in Feedback/Requests [original thread]
Skihids wrote: You will find dropship handling to a bit slow once you learn how they fly. Just stay near the ground for a clear reference and keep all control inputs small as you train. Be aware of pilot induced occilation which comes from over...
- by Go Away Putz - at 2012.12.31 07:50:00
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14. Make Inertia Dampeners Tactical - in Feedback/Requests [original thread]
This would cause friendly damage as well, correct? Physics, even game physics, doesn't care what color the berry is.
- by Go Away Putz - at 2012.12.30 06:14:00
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15. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
Ulysses Knapse wrote: You want HAVs to act more like real-life tanks? If you wanted that, you would give them more firepower, more speed, and less armor. Take, for example, the Main Battle Tanks today. The M1 Abrams can easily cruis...
- by Go Away Putz - at 2012.12.29 11:11:00
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16. [Feedback] Invisible Walls - in Feedback/Requests [original thread]
Welcome to UnReal Engine. Textures and object boxes are not matched. URE is the same reason you cannot see your face in your quarters, cannot climb on something and many other video game tropes. All supplied by limitations of 3d party engine and p...
- by Go Away Putz - at 2012.12.27 00:04:00
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17. Restocking on fittings using special items - in Feedback/Requests [original thread]
I filed that as a bug report. Seems like a failure in the database logic to me. I had 42 grenades that were free but unavailable and I couldn't restock (except individually) the two items that were low. Five would be even worse. The interface for ...
- by Go Away Putz - at 2012.12.22 03:48:00
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